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Use of @postasis platform for art exhibitions (EN / GR)

This course – case study illustrates how a Fine Arts Professor / Instructor or a Contemporary Art curator may organize, inside @postasis platform, a visual art exhibition, or the creation of an artwork, and develop a course or seminar based the specific artistic action, as to creation and presentation.

A case study is developed which presents Pantelis Xagoraris, one of the most pioneers in Digital Arts in Greece and worldwide, who developed real-time actions with digital technology of the 70s.

For the needs of the virtual exhibition – constituting also a course space, a collaboration is established between two visual arts professors of Athens School of Fine Arts (Zafos Xagoraris, Manthos Santorineos), a curator-researcher of the National Museum of Contemporary Art (Stamatis Schizakis), and a computer scientist-researcher, Instructor of Athens School of Fine Arts (Stavroula Zoi).

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"Αρχή σοφίας απόστασις", 5th Multiplier Event // Conference //23-24 January 2020, Athens School of Fine Arts EN/GR

Texts presented to the 5th Multiplier Event of @postasis in Athens (23-24 January 2020) by teachers at the Secondary Art School of Gerakas.

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Co-learning in Architecture with the use of interactive hyperlinks

The example of pavilion “Folie Numérique” in Paris as virtual interactive educational environment

Maria Velaora, University Paris-8, Architect, PhD Candidate, National Technical University of Athens marvelaora@gmail.com

This intellectual material describes the interactive project “Folie Numérique” made with Unity 3d and the @POSTASIS platform, inside the study engineering of the European project as member of the International Relationships Service (SERCI) of Paris 8 University. 
This seminar is proposed as an example of a larger methodology that aims to identify the relations between virtual and real space and is conducted in the laboratory of Architecture Maacc-Map, CNAM where the author is attached as PhD candidate. This exercise can be held as seminar of total 48 hours.
The virtual environment is a place of knowledge, interaction, play, exploration and discovery. We try to create the tools for the students of architecture to serve as tool for co-operative digital learning, creation and conception. The “virtual classroom” as theme can also be a digital tool to promote dialogue and cooperation during the design process as an open ground of expression during the educational process.

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